forked from goliath/shadermeh
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72f3e51b7b
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72f3e51b7b | |||
7e190a5729 | |||
84595eff00 | |||
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47bbca6806 | |||
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75cdd01de8 | |||
be8f7d1716 |
2 changed files with 164 additions and 9 deletions
4
Makefile
4
Makefile
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@ -1,5 +1,5 @@
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CFLAGS = -ansi -pedantic -Wall -Wextra -O2 -Ofast -D_DEFAULT_SOURCE
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LDFLAGS = -lX11 -lGL -lGLEW -lm -lrt
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CFLAGS = -std=c11 -pedantic -Wall -Wextra -O2 -Ofast -D_DEFAULT_SOURCE -D_FORTIFY_SOURCE=2
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LDFLAGS = -lX11 -lGL -lGLEW -lm -lrt -lfftw3
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shadermeh: shadermeh.o window.o shader.o
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163
shadermeh.c
163
shadermeh.c
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@ -1,10 +1,16 @@
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/* SPDX-License-Identifier: ISC */
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/*
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* shadermeh.c
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*
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* Copyright (C) 2022 David Oberhollenzer <goliath@infraroot.at>
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*/
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#include "shadermeh.h"
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#include <fcntl.h>
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#include <errno.h>
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#define HAVE_ARCH_STRUCT_FLOCK
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#include <linux/fcntl.h>
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#include <fftw3.h>
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static GLfloat vertex_buffer[] = {
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-1.0f, -1.0f, 0.0f, /* lower left corner */
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@ -51,9 +57,22 @@ static int write_retry(int fd, const void *buffer, size_t size)
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int ret = write(fd, buffer, size);
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if (ret < 0) {
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if (errno == EINTR)
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if (errno == EINTR){
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continue;
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}else if(errno == EAGAIN){
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perror("Output pipe probably has O_NONBLOCK "
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"set! Removing setting");
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ret = fcntl(STDOUT_FILENO, F_SETFL,
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fcntl(STDOUT_FILENO,F_GETFL)
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&(~O_NONBLOCK));
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if(ret == -1){
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perror("Failed to set STDOUT blocking");
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return -1;
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}
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continue;
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}else{
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perror("write");
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}
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return -1;
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}
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@ -67,15 +86,71 @@ static int write_retry(int fd, const void *buffer, size_t size)
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return 0;
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}
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#define SND_BUFFER_SIZE 512
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#define BBUFFER_S ((sizeof(float) * SND_BUFFER_SIZE))
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/* Read all available input. This function presumes fd to be O_NONBLOCK */
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static int read_audio_buffers(int fd, float buffer[SND_BUFFER_SIZE],
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unsigned int sampling_rate){
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float temp_buf[sampling_rate];
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size_t n = 0;
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memset(temp_buf, 0, sizeof(temp_buf));
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while(true){
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int new_n = read(fd, temp_buf, sizeof(temp_buf));
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if(new_n < 0){
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if(errno == EAGAIN || errno == EWOULDBLOCK){
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break;
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}
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perror("Read to audio buffer failed");
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return -1;
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}else if(new_n == 0){
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break;
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} else if(n < sizeof(temp_buf)){
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n = new_n;
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break;
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}
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/* Fall through and read the remaining buffer
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* (last ditch effort to clear pipe)
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*/
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}
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if(n < BBUFFER_S){
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memmove(buffer, buffer+n, BBUFFER_S - n);
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memcpy(buffer+ BBUFFER_S - n, temp_buf, n);
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}else{
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memcpy(buffer, (temp_buf+n-BBUFFER_S), BBUFFER_S);
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}
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return 0;
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}
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/* normalize the given input buffer from -1…1 in range (what alsa provides) to
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* 0…1 in range (what the shadertoy shaders */
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static void normalize_audio_buffers(float buffer_in[SND_BUFFER_SIZE],
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float buffer_out[SND_BUFFER_SIZE]){
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if(buffer_in == NULL || buffer_out == NULL){
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return;
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}
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for(size_t i = 0; i < SND_BUFFER_SIZE; i++){
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buffer_out[i] = (buffer_in[i]+1.0)/2.0;
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}
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return;
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}
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static const struct option long_opts[] = {
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{ "width", required_argument, NULL, 'w' },
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{ "height", required_argument, NULL, 'h' },
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{ "shader", required_argument, NULL, 's' },
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{ "sampling-rate", required_argument, NULL, 'r' },
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{ "to-stdout", no_argument, NULL, 'S' },
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{ NULL, 0, NULL, 0 },
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};
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static const char *short_opts = "w:h:s:S";
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static const char *short_opts = "r:w:h:s:S";
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static const char *usage_str =
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"shadermeh OPTIONS...\n"
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@ -84,15 +159,18 @@ static const char *usage_str =
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"\n"
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" --width, -w <pixels>\n"
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" --height, -h <pixels>\n"
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" --sampling-rate, -r <sampling rate[Hz]>\n"
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"\n"
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" --to-stdout, -S\n"
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"\n"
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" --shader, -s <shader file>\n"
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"\n";
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int main(int argc, char **argv)
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{
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GLuint u_iResolution, u_iTime, u_iTimeDelta, u_iFrame;
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GLfloat u_iSampleRate;
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struct timespec start, frame_start, frame_end;
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unsigned int width, height, iFrame = 0;
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void *fb32 = NULL, *fb24 = NULL;
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@ -102,7 +180,19 @@ int main(int argc, char **argv)
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float iTime, iTimeDelta;
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bool to_stdout = false;
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window *wnd;
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int i;
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int i, ret;
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unsigned int sampling_rate = 0; /* Leaving this at 0 disables audio
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* input
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*/
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float in_samples[SND_BUFFER_SIZE]; /* Raw input floats from -1...1 */
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float norm_samples[SND_BUFFER_SIZE]; /* Normalized samples from 0...1 */
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fftw_complex fftw_in[SND_BUFFER_SIZE];
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fftw_complex fftw_out[SND_BUFFER_SIZE];
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fftw_plan plan = fftw_plan_dft_1d(SND_BUFFER_SIZE,
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fftw_in,
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fftw_out,
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FFTW_FORWARD,
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FFTW_ESTIMATE);
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/******************** parse options ************************/
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width = 800;
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@ -123,6 +213,9 @@ int main(int argc, char **argv)
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case 's':
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shader_file = optarg;
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break;
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case 'r':
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sampling_rate = strtol(optarg, NULL, 10);
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break;
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case 'S':
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to_stdout = true;
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break;
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@ -151,6 +244,52 @@ int main(int argc, char **argv)
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free(fb32);
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return EXIT_FAILURE;
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}
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if(!isatty(STDOUT_FILENO)){
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long old_pipe_size = fcntl(STDOUT_FILENO, F_GETPIPE_SZ);
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if(old_pipe_size < 0){
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perror("Failed to get stdout pipe size");
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}else{
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int psz = getpagesize();
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size_t frame_size = (width * height * 3);
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size_t frame_cnt = psz / frame_size;
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if((psz % frame_size) != 0){
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frame_cnt++;
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}
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size_t new_pipe_size = frame_size * frame_cnt;
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int fin_psz = fcntl(STDOUT_FILENO, F_SETPIPE_SZ,
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new_pipe_size);
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if(fin_psz < 0){
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fprintf(stderr, "Failed to set STDOUT "
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"pipe size to %zu: %s\n",
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new_pipe_size, strerror(errno));
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}else{
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fprintf(stderr, "stdout pipe size "
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"change from %li to %zu "
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"resulted in %i\n",
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old_pipe_size,
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new_pipe_size,
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fin_psz);
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}
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/* A failure to change pipe size is not
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* catastrophic, beacause the application will
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* still perform as needed, just with a bigger
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* or smaller buffer. */
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}
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}
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}
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if (sampling_rate != 0 && isatty(STDIN_FILENO)){
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fputs("Sampling rate specified and STDIN a tty! "
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"You habe been warnded!\n", stderr);
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}
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if(sampling_rate != 0){
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ret = fcntl(STDIN_FILENO, F_SETFL,
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fcntl(STDIN_FILENO,F_GETFL)
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|(O_NONBLOCK));
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if(ret == -1){
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perror("Failed to set STDIN_FILENO to non-blocking "
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"mode! This will likely mean failure");
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}
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}
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/********** create window and make context current **********/
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@ -179,7 +318,7 @@ int main(int argc, char **argv)
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glGetIntegerv(GL_MAJOR_VERSION, &major);
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glGetIntegerv(GL_MINOR_VERSION, &minor);
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printf("OpenGL version %d.%d\n", major, minor);
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fprintf(stderr,"OpenGL version %d.%d\n", major, minor);
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/******************** initialization ********************/
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glViewport(0, 0, width, height);
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u_iTime = glGetUniformLocation(prog, "iTime");
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u_iTimeDelta = glGetUniformLocation(prog, "iTimeDelta");
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u_iFrame = glGetUniformLocation(prog, "iFrame;");
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u_iSampleRate = glGetUniformLocation(prog, "iSampleRate");
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glUniform3f(u_iResolution, width, height, 0.0f);
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glUniform1f(u_iSampleRate, sampling_rate);
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clock_gettime(CLOCK_MONOTONIC_RAW, &start);
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@ -262,6 +403,19 @@ int main(int argc, char **argv)
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break;
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}
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}
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if(sampling_rate != 0){
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if(read_audio_buffers(STDIN_FILENO, in_samples,
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sampling_rate) < 0){
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break;
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}
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normalize_audio_buffers(in_samples, norm_samples);
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memset(fftw_in, 0, sizeof(fftw_in));
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memset(fftw_out, 0, sizeof(fftw_out));
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for(size_t i = 0; i < SND_BUFFER_SIZE; i++){
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fftw_in[i][0] = norm_samples[i];
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}
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fftw_execute(plan);
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}
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/* update timers */
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clock_gettime(CLOCK_MONOTONIC_RAW, &frame_end);
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free(fb32);
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free(fb24);
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window_destroy(wnd);
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fftw_destroy_plan(plan);
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return EXIT_SUCCESS;
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}
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