forked from goliath/shadermeh
Tyrolyean
72f3e51b7b
This receives the audio input, performs the fft on it and has all the nescessary preparations for then binding the audio data to the 2d texture for the GLSL. Signed-off-by: Tyrolyean <tyrolyean@tyrolyean.net>
12 lines
321 B
Makefile
12 lines
321 B
Makefile
CFLAGS = -std=c11 -pedantic -Wall -Wextra -O2 -Ofast -D_DEFAULT_SOURCE -D_FORTIFY_SOURCE=2
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LDFLAGS = -lX11 -lGL -lGLEW -lm -lrt -lfftw3
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shadermeh: shadermeh.o window.o shader.o
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window.o: window.c shadermeh.h
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shader.o: shader.c shadermeh.h
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shadermeh.o: shadermeh.c shadermeh.h
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.PHONY: clean
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clean:
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$(RM) shadermeh *.o
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