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2b4b735d40
Fix footnote hyperref links targetting last page 2020-03-31 16:23:55 +02:00
634ced8911
Merge branch 'waschtl' into merge-all 2020-03-31 14:44:11 +02:00
28abbf430e
More modifications
Signed-off-by: Tyrolyean <tyrolyean@tyrolyean.net>
2020-03-31 02:10:13 +02:00
8 changed files with 107 additions and 118 deletions

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@ -1 +0,0 @@
\def \tikzexternallocked {0}

BIN
main.pdf (Stored with Git LFS)

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@ -166,13 +166,6 @@
\usepackage{tabularx} % Allows the H floating option
\usepackage[headheight=0mm, margin=2.5cm]{geometry}
%%% MR-packages:
\usepackage[
pdfauthor={Daniel Plank, Armin Brauns},
pdftitle=YARM,
pdfproducer=5ABHEL,
bookmarks=true,
pdfcreator=xelatex,
]{hyperref}
\usepackage{tikz,pgfplots}
\usetikzlibrary{plotmarks}
@ -447,4 +440,14 @@ minimum height=1cm, align=center, text width=3cm, draw=black, fill=blue!30]
}
\newcommand{\icode}[1]{\codeBox{\texttt{#1}}}
% Make sure it comes *last* of your loaded packages, to give it a fighting
% chance of not being over-written, since its job is to redefine many LATEX
% commands. http://mirrors.ctan.org/macros/latex/contrib/hyperref/doc/manual.pdf
\usepackage[
pdfauthor={Daniel Plank, Armin Brauns},
pdftitle=YARM,
pdfproducer=5ABHEL,
bookmarks=true,
pdfcreator=xelatex,
]{hyperref}
\sloppy

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@ -123,8 +123,9 @@ MAX-232 as the C1 has to the 16550-UART.
\subsubsection{Demonstration Software}
To demonstrate the functionality and prove that the schematic has no underlying
error, a program which regularly transmits a character was written as well as
a simple echo program, which transmits all received characters. Both programs
error, a program which regularly transmits a character as well as
a simple echo program, which transmits all received characters are used.
Both programs
transmit 8 bit characters without parity at 38400 Baud. The output for program
one can be seen in Figure \ref{fig:uart232} and the output for program two in
Figure \ref{fig:232_echo}.
@ -150,7 +151,7 @@ Figure \ref{fig:232_echo}.
\paragraph{Transmit code}
The transmit code regularly transmits the letter capital A via the 16550 UART.
Before it can do this it needs to perform some initialisations. The
Some initialisation is required beforehand. The
functions shown in Listing \ref{lst:16550-general} are the read and write
routines for accessing the 16550 UART. These routines also apply to the echo
code.
@ -189,8 +190,8 @@ SOUT lane of the 16550 UART can be seen in Figure \ref{fig:16550A}
The echo code permanently polls the 16550 UART wether a character has been
received, and if yes, reads it from the receiver holding register and writes it
back to the tx holding register. The output of this code can be seen in Figure
\ref{fig:232_echo}. The initialisation is practically the same as for the
transmission code, as well as the read and write routines in Listing
\ref{fig:232_echo}. The initialisation is practically the same for the
echo code as well as the read and write routines in Listing
\ref{lst:16550-general}.
\lstinputlisting[language=C,frame=trBL,

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@ -1,7 +1,7 @@
\subsection{Audio Digital-Analog-Converter}
A digital to analog converter takes a digital number and converts it to a
analog signal. The output of one such conversion is called a sample. With
analog signal. The output of such a conversion is called a sample. With
enough samples per second various different waveforms can be produced, which,
when amplified and put onto a speaker, can be heared by the human ear as a tone.
With various tones in series a melody can be produced, which is what the DAC in
@ -10,15 +10,16 @@ this implementation does.
\subsubsection{TLC 7528 Dual R2R Ladder DAC}
The TLC 7528 is a Dual output parallel input R2R Ladder DAC with a maximum
sample rate of 10MHz \cite{tlc7528}, and which (should be) is monotonic over the
entire D/A Conversion Range. The TLC-7528 was the only component chosen, where
availability was not a factor, but rather it's design. It is the cheapest
dual R2R Ladder dac which takes \textbf{PARALLEL} input, which is an important
sample rate of 10MHz \cite{tlc7528}, and which (should be
\footnote{See Figure \ref{fig:tlc7528_saw_nonlin}}) is monotonic over the
entire D/A Conversion Range. The TLC-7528 is the only component chosen, where
availability is not a factor, but rather it's design. It is the cheapest
dual R2R Ladder DAC which takes \textbf{PARALLEL} input, which is an important
feature, because the backbone of the project is its parallel bus. Further the
DAC was developed for audio aplications\cite{tlc7528} which made its use obvious
and the TLC-7528 was the only IC available as DIP
DAC was developed for audio aplications\cite{tlc7528}, which made its use
obvious. The TLC-7528 was the only IC available as DIP
\footnote{DIP... Dual Inline Package}, of which the pinout can be seen in Figure
\ref{fig:tlc7528_pinout}
\ref{fig:tlc7528_pinout}.
\begin{figure}[H]
\centering
@ -29,7 +30,7 @@ and the TLC-7528 was the only IC available as DIP
\subsubsection{IDT7201 CMOS FIFO Buffer}
The IDT7201 is an asychronous CMOS FIFO, which means that it can be read with
The IDT7201 is an asychronous CMOS FIFO. That means, that it can be read with
a completely independant speed from which it is written and vice versa. It has
9 bit words, which can be seen in Figure \ref{fig:idt7201_pinout}, and can
store up to 256 words\cite{idt7201}. It is used as a buffer
@ -102,7 +103,7 @@ Based on the descriptions in the datasheets the schematic in figure
Diodes D1 through D4 are used as OR-Gates in conjunction with R1 and R2 to
generate the $\lnot MODRD$ and $\lnot MODWR$ signals for the D Flip-Flop
\footnote{74HC374\cite{74hc374}} and FIFO respectively, by these formulas:
\footnote{74HC374\cite{74hc374}} and FIFO respectively by these formulas:
$\lnot MODRD = \lnot RD \lor \lnot MS2$
@ -111,22 +112,23 @@ $\lnot MODWR = \lnot WR \lor \lnot MS2$
On a read access the output enable of the D-Latch becomes low, which writes
the status bits of the FIFO onto the data bus. C1, C2 and C3 are for stability
reasons and are good practice similar to the UART module. 74HC00 is a quad
NAND-Gate\cite{74hc00} which is only used for inversion, chosen, like the
NAND-Gate\cite{74hc00}, which is only used for inversion, chosen, like the
74HC374, for availability reasons. The A part of the NAND-Gate inverts the $MR$
signal from the bus to a $\lnot MR$ signal, as the FIFOs reset is low active.
The B part of the NAND-Gate inverts the FIFO Empty flag. It's output is
connected to the $\lnot WR$ input of the DAC, which means that the DAC doesn't
connected to the $\lnot WR$ input of the DAC, which means, that the DAC doesn't
convert the input anymore, if the FIFO Empty flag is set to low.
The NE555 generates the audio clock signal, which should be the double of
44.1kHz\footnote{Because we have 2 output channels} as 44.1kHz is the standard
samling rate of CD-Audio\cite{iec60908}. Resistors R9 and R10 togehter with C7
44.1kHz\footnote{Because we have 2 output channels}, as 44.1kHz is the standard
samling rate of CD-Audio\cite{iec60908} and 2 channels need to be sampled.
Resistors R9 and R10 togehter with C7
form the Oscillator part of the NE55. C4 is for stability reasons and doesn't
define the frequency of the oscillator.
The generated clock is used for the $\lnot RD$ of the FIFO and inverted on the
DAC, which makes the data available on the output before being stored into the
DAC as it receives the signal to store the data after the FIFO makes it
DAC, as it receives the signal to store the data, after the FIFO makes it
available on the bus.
The DAC is operated in voltage mode, as described in Figure \ref{fig:tlc7528_volt},
@ -142,7 +144,7 @@ $f_C = \frac{1}{2\pi R C} = \frac{1}{2\times \pi\times 10K\Omega\times 100\mu F
which should cover the hearable spectrum. The high pass was needed to generate
a positive and negative half of the wave form, as the DC-Offset with a frequency
of 0Hz is orders of magnitudes lower than the $f_C$ of the highpass gets
of 0Hz is orders of magnitudes lower, than the $f_C$ of the highpass gets
filtered away.
R7 and R8 have been installed in order to unload the capacitors after device
@ -303,7 +305,7 @@ The look-up table has a size of 256, which is the maximum value an 8 bit integer
can take. This size was chosen to make operation faster as it only takes
one cycle to load an array value into a register and another one to store it
into the GPIO register. The sine table in further examples was pre-genrated on
the compiling host to reduce startup time. The mothod shown in listing
the compiling host to reduce startup time. The method shown in listing
\ref{lst:dac_sine_lut} is not fast due to the lack of a floating point unit
on the AVR. \cite{atmega2560}
@ -344,12 +346,12 @@ on the AVR. \cite{atmega2560}
\subsubsection{Addressing DACA and DACB}
The DAC used has 2 output channels which can be selected by the
The DAC used has 2 output channels, which can be selected by the
$\lnot DACA/DACB$ pin as seen in figure \ref{fig:tlc7528_pinout}. This pin was
mapped to bit 0 of the address bus in order to make use of it. Bit 8 on the fifo
was used to store the bit. It was not implemented with half the bus clock to
was used to store the bit. It is not implemented with half the bus clock to
make both channels independent of each other. This however uses more time on the
backend because it means the fifo is used up at twice the speed. No current
backend because it means the FIFO is used up at twice the speed. No current
example makes use of this, but it may be used in future examples and
implementations on this unit.

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@ -1,13 +1,14 @@
\subsection{FPGA to Hardware interface}
To make the Hardware work with the FPGA's 3.3V I/O, level shifter have been
installed and a FPGA module was built. This module maps the IO/Pins in a similar
installed, and a FPGA module was built. This module maps the I/O Pins in a
similar
way to the ATMega 2560 used in examples before. The bidirectional 5V<->3.3V
logic level converters have been obtained on amazon, and have not been well
documented. Their functionality has been tested and verified in both directions,
logic level converters have been obtained on amazon, and are not well
documented. Their functionality is tested and verified in both directions,
which can be seen in figures \ref{fig:3v35v} and \ref{fig:5v3v3}. The schematic
has also been determined through measurements with a multimeter and the
schematic in figure \ref{fig:schem_lvlshift} shows similar resistor values in
was determined through measurements with a multimeter, and the
schematic in Figure \ref{fig:schem_lvlshift} shows similar resistor values in
the same configuration \cite{lvlshift}.
\begin{figure}[H]
@ -31,8 +32,8 @@ the same configuration \cite{lvlshift}.
\label{fig:3v35v}
\end{figure}
The in figure \ref{fig:3v35v} shown output on the HV side, corresponds with the
schematics in figure \ref{fig:schem_lvlshift} where it can be seen that the
The in Figure \ref{fig:3v35v} shown output on the HV side corresponds with the
schematics in Figure \ref{fig:schem_lvlshift}, where one can see, that the
resistor R2 is loading the bus capacitance to a 5V high state.
\begin{figure}[H]
@ -67,7 +68,7 @@ resistor R2 is loading the bus capacitance to a 5V high state.
During an attempt to measure wether the level shifters in the final module were
working, a measurement between the LV and the HV side showed only a difference
of 0.7V. After some troubleshooting, it was found that the Analog Discovery has
of 0.7V. After some troubleshooting, it was found, that the Analog Discovery has
clamping diodes against the 3.3V rail shown in figure \ref{fig:ad2_diode}. These
diodes produce the 0.7V offset and prevent the parallel bus from rising to
5V when a digial I/O pin of the Analog Discovery 2 is connected to the bus.

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@ -9,11 +9,12 @@ one developed.
\subsubsection{General definitions and pinout of the AVR}
Like the before examples, the textadventure was implemented on an ATMega2560
Like the examples seen before, the textadventure was implemented on an
ATMega2560
and uses 3 different Registers for transmission: PORTF, PORTK and PORTL for
address bus, data bus and control bus respectively, as can be seen in listing
\ref{lst:textadv-avr.h}
\newpage
\lstinputlisting[language=C,frame=trBL,
breaklines=true, breakautoindent=true, formfeed=\newpage,
label={lst:textadv-avr.h}, caption={The avr.h header file},
@ -25,8 +26,9 @@ RD_SHIFT, CS_UART_SHIFT and CS_DAC_SHIFT are used to indicate the position of
the corresponding control lines inside the control bus register. All other
shift values are the same bitordering in input as in output.
The BUS_HOLD_US is used to tell the avr how many microseconds it takes for the
data bus to be latched into input register of the devices on write or how long
The macro BUS_HOLD_US is used to tell the AVR how many microseconds it takes for
the
data bus to be latched into input register of the devices on write, or how long
it takes for the data bus to become stable on read. A delay of less than 1
microsecond is not possible due to limitations of the AVR and the bus capacity,
which increases the BER\footnote{BER...Bit Error Ratio} to a level which effects
@ -48,7 +50,7 @@ respective modules for updates as can be seen in listings
\ref{lst:textadv-routine-uart} and \ref{lst:textadv-routine-dac}. When a
character is received, it is stored inside a bufer array and regular operation
continues. If the $\lnot EF$ status bit is set in a read from the dac, the
feed\_dac function is called which stores 256 bytes into the DAC and regular
feed\_dac function is called, which stores 256 bytes into the DAC, and regular
operation continues.
\lstinputlisting[language=C,frame=trBL,
@ -72,9 +74,9 @@ operation continues.
\subsubsection{Program execution path}
On microprocessors it is required to not leave a return path for programs, as
a return path would lead to the microcontroller either resetting, or seicing to
a return path would lead to the microcontroller either resetting or seicing to
work until the next power cut. Therefore the program performs all it's tasks in
an infinte loop. This loop can be seen in listing \ref{lst:textadv-routine} and
an infinite loop. This loop can be seen in listing \ref{lst:textadv-routine} and
in figure \ref{fig:textadv_pexfl}.
\begin{figure}[H]
@ -92,15 +94,15 @@ The DAC can produce any waveform described by 8 bit unsigned PCM code. Though
possible to feed predefined waveforms into the DAC, the AVR doesn't have enough
onboard memory to store more than a few seconds of these waveforms.
For example to store one second of 8 bit unsigned PCM Code at 2 times 44.1KHz
sampling rate of the DAC, the AVR would have to store
For exampl: To store one second of 8 bit unsigned PCM Code at 2 times 44.1KHz
sampling rate of the DAC the AVR would have to store
$s = 2 \times 44100\frac{Bytes}{s}*1s = 2\times 44100 Bytes = 88.2KB$, but it
has only a total of 256KB of onboard flash\cite{atmega2560} which makes for a
has only a total of 256KB of onboard flash\cite{atmega2560} which results in a
total track lengh of $ t = \frac{256KB}{88.2\frac{KB}{s}} = 2.9s$ with only
one track.
Therefore the AVR generates the audio on runtime. To do that it has 6 builtin
modes in which it can run, as can be seen in listing
Therefore the AVR generates the audio during runtime. In order to do that it has
6 modes in which it can operate, as can be seen in Listing
\ref{lst:textadv-dac-modes}:
\begin{enumerate}
@ -129,7 +131,7 @@ To perform these tasks the DAC takes two parameters, again seen in listing
\ref{lst:textadv-dac-modes}:
\begin{itemize}
\item{A frequency deviation:}
Used to tell the dac how much the desired frequency deviates
Used to tell the DAC how much the desired frequency deviates
from the base frequency of each waveform.
\item{A mode:}
Used to tell it which waveform to generate
@ -154,9 +156,9 @@ a waveform at a specific frequency played for a specific time. To perform the
specific time functionality independant of DAC speed, an ISR
\footnote{ISR...Interrupt Service Routine} on the AVR was used to change to
the next tone every millisecond. A track is an array of tones with an end marker
tone at the end which is a tone with a length of 0ms. The end marker tone tells
the ISR to reset to the initial tone. The ISR can be seen in listing
\ref{lst:textadv-isr} and the sound update function, which actually updates the
tone at the end, which is a tone with a length of 0ms. The end marker tone tells
the ISR to reset to the initial tone. The ISR can be seen in Listing
\ref{lst:textadv-isr}, and the sound update function, which actually updates the
current tone and is responsible for playing a track in listing
\ref{lst:textadv-upsnd}. The output of an example track can be seen in
figures \ref{fig:textadv_track_ex1} and \ref{fig:textadv_track_ex2}.
@ -222,8 +224,8 @@ figures \ref{fig:textadv_track_ex1} and \ref{fig:textadv_track_ex2}.
To switch tracks on different actions, there is a map of tracks associated with
rooms. Every room has an associated track, where the association can change on
actions performed, which allows for a game atmosphere change. Track changes are
performed outside the ISR, which could theoretically result in a race condition
where the ISR would load a faulty track for 1ms if the track change was not
performed outside the ISR, which could theoretically result in a race condition,
where the ISR would load a faulty track for 1ms, if the track change was not
performed fast enough, but this is prevented by disabling global interrupts
during a track change.
@ -232,21 +234,23 @@ during a track change.
\subsubsection{Command structure and parsing}
As in other text adventures \cite{dunnet} a command consits of one line of
input terminated by a newline or line feed character \textbackslash n.
The carriage return character which is sometimes transmitted with a line
feed character is not parsed in this text adventure. Incoming character
parsing can be seen in listings \ref{lst:textadv-routine-uart} and
The carriage return character, which is sometimes transmitted with a line
feed character, is not parsed in this text adventure. Incoming character
parsing can be seen in Listings \ref{lst:textadv-routine-uart} and
\ref{lst:textadv-ingest}.
As one command is parsed each part is required to be separated by an empty
space character which is ascii code 32 \cite{ascii}. The first part of the given
As one command is parsed, each part is required to be separated by an empty
space character, which is ascii code 32 \cite{ascii}. The first part of the
given
input is then compared to an array of actions a user can perform, for example
use or search, as can be seen in listing \ref{lst:textadv-parsecmd}
use or search, as can be seen in Listing \ref{lst:textadv-parsecmd}
In listing \ref{lst:textadv-routine-uart} the comment echo back can be seen. The
write\_char function before it writes the last received character back to the
terminal which sent it. This is done to write what the user typed out to the
terminal as otherwise it would not be seen what has been typed on any VT100
compatiable terminal\cite{vt100} or terminal emulator.
write\_char function, writes it's parameter to the user., in this case the
input sent by the user.
This is done to write what the user typed out to the
terminal as otherwise one would not be able to see what has been typed on any
VT100 compatiable terminal\cite{vt100} or terminal emulator.
\lstinputlisting[language=C,frame=trBL,
breaklines=true, breakautoindent=true, formfeed=\newpage,
@ -254,12 +258,12 @@ compatiable terminal\cite{vt100} or terminal emulator.
columns=flexible, style=cstyle, firstline=73, lastline=81]
{code/textadv/src/game.c}
The in listing \ref{lst:textadv-ingest} shown branch overrides the last received
character with 0x00 which is ascii NUL and decrements the buffer pointer by one
if the received character was 0x7F. 0x7F is the ADCII DELETE character
\cite{ascii} which instructs the receiving end that the last received character
The in Listing \ref{lst:textadv-ingest} shown branch overrides the last received
character with 0x00, which is ascii NUL, and decrements the buffer pointer by
one if the received character was 0x7F. 0x7F is the ADCII DELETE character
\cite{ascii} which instructs the receiving end, that the last received character
was a mistake and should be purged. This is also what a vt100 compiant terminal
emulator sends when the backspace or delete key is pressed \cite{vt100}.
emulator sends, when the backspace or delete key is pressed \cite{vt100}.
\lstinputlisting[language=C,frame=trBL,
breaklines=true, breakautoindent=true, formfeed=\newpage,
@ -269,15 +273,15 @@ emulator sends when the backspace or delete key is pressed \cite{vt100}.
\subsubsection{Command parameters}
Command paramters are interpreted as the string that follows the action
Command paramters are interpreted as the string, that follows the action
and the space behind it. As can be seen in the case for ACTION\_USE in
listing \ref{lst:textadv-perfact} the use item function is passed the
Listing \ref{lst:textadv-perfact}, the use item function is passed the
command buffer\footnote{which is an address in memory} plus the length of the
entered command plus one for the space. So the string starting at the passed
address should match the start address of the parameter. If no parameter is
supplied, the address should point to a character containing ASCII NUL, which
marks the end of a string, bcause after comand parsing the string is overwritten
with zeros as seen in listing \ref{lst:textadv-parsecmd}.
marks the end of a string, because after command parsing, the string is
overwritten with zeros as seen in Listing \ref{lst:textadv-parsecmd}.
\lstinputlisting[language=C,frame=trBL,
breaklines=true, breakautoindent=true, formfeed=\newpage,
@ -288,7 +292,7 @@ with zeros as seen in listing \ref{lst:textadv-parsecmd}.
\subsection{Gameplay}
The game itself plays like a regular game with limtations set in direction.
Playeras can search for items in each room and grab the found items as can be
Players can search for items in each room and grab the found items as can be
seen in figure \ref{fig:tetadv_gameplay}. The general gamplay is perfomred via
altering the map data and the strings output to the user.
@ -301,45 +305,45 @@ altering the map data and the strings output to the user.
\subsubsection{Memory constraints}
The AVR has 8kB of internal SRAM which are used for stack and heap
\cite{atmega2560}. During the build of the program an ELF file can be obtained
The AVR has 8kB of internal SRAM, which are used for stack and heap
\cite{atmega2560}. During the build of the program an ELF file can be obtained,
which contains infromation on the programs structure and memory usage on boot.
Strings and variables are contained within the .data section of the elf file,
Strings and variables are contained within the .data section of the elf file
and loaded into memory during boot\cite{elf}. This is done for integer
variables, as well as for strings, which makes the use of strings limited not
variables as well as for strings, which makes the use of strings limited not
to the flash size but to the RAM size of the AVR. To save memory, sound tracks
as well as the sine and noise table have been put into program space with the
PROGMEM attribute as described by the avr-libc documentation\cite{progmem}.
In listing \ref{lst:textadv-dac-gen} a read from program memory can be seen in
the noise and sine modes. Strings have not been put into programmspace as this
the noise and sine modes. Strings have not been put into programmspace, as this
would require each string to be declared independantly and then be put into
arrays\cite{progmem} as is done now, which would make the code much less
readable and increase overhead As well as make the usage of buffers nescessary
arrays\cite{progmem} as is done now. Which would make the code much less
readable and increase overhead as well as make the usage of buffers nescessary
in order for the override of the printf function to work.
\subsubsection{Story}
The basics of the storyline are that you wake up in the middle of a forest and
The basics of the storyline are, that you wake up in the middle of a forest and
don't remember anything. You have to get through the forest to an old house,
while having to get rid of a bear which is blocking the way. Inside the house
you have to get a computer to start. The game then proceeds to get recursive and
your goal is to break out of the recursion.
while having to get rid of a bear, which is blocking the way. Inside the house
you have to get a computer to start. The game then proceeds to get recursive,
and your goal is to break out of the recursion.
\subsubsection{Recursion}
The game, when performing the recursion, resets your inventory and internal
state machines, before putting you back to the starting point. However by
state machines, before putting you back to the starting point. However, by
altering the orientation of rooms, altering the list of items found inside rooms
and by altering the texts output by the game, the atmosphere can be changed, and
and by altering the texts output by the game, the atmosphere and
the outcome changed.
\subsubsection{Computer State Machine}
One example of a state machine inside the game is the computer inside the
old-house. The computer needs three items: a keyboard to type on, something to
old-house. The computer needs three items: A keyboard to type on, something to
boot from, for example a floppy disk, and a screwdriver to start it. The state
machine implementation can be seen in listing \ref{lst:textadv-fsm} and the
state diagram in figure \ref{fig:textadv_compfsm}.
machine implementation can be seen in Listing \ref{lst:textadv-fsm} and the
state diagram in Figure \ref{fig:textadv_compfsm}.
\lstinputlisting[language=C,frame=trBL,
breaklines=true, breakautoindent=true, formfeed=\newpage,

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@ -1,21 +0,0 @@
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