Mini OpenGL stub to make shadertoy stuff work offline with ffmpeg
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tyrolyean 664f8d0305
Make fft work, add sample rate to stabilize waveform
This adds a sliding window buffer approach to the audio sample data as well as
force the user to set the sampling rate of the input data. This was needed to
stabilize fft output to a usable degree. Also the fft output is now in db, which
makes it a lot better to look at.

Signed-off-by: tyrolyean <tyrolyean@tyrolyean.net>
2022-07-20 23:43:41 +02:00
shaders Implement sound buffer texture 2022-07-19 21:54:39 +02:00
.gitignore Initial commit 2022-07-16 22:13:49 +02:00
LICENSE Back to the future 2022-07-17 15:59:24 +02:00
Makefile Set c standard to c11 2022-07-20 23:43:00 +02:00
shader.c Implement sound buffer texture 2022-07-19 21:54:39 +02:00
shadermeh.c Make fft work, add sample rate to stabilize waveform 2022-07-20 23:43:41 +02:00
shadermeh.h Make fft work, add sample rate to stabilize waveform 2022-07-20 23:43:41 +02:00
window.c Add license boilerplate 2022-07-17 15:58:53 +02:00