Add license boilerplate
Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
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13
LICENSE
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LICENSE
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Copyright (c) 2020 David Oberhollenzer <goliath@infraroot.at>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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6
shader.c
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shader.c
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/* SPDX-License-Identifier: ISC */
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/*
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* shader.c
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*
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* Copyright (C) 2022 David Oberhollenzer <goliath@infraroot.at>
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*/
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#include "shadermeh.h"
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/* stub vertex shader */
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/* SPDX-License-Identifier: ISC */
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/*
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* shadermeh.c
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*
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* Copyright (C) 2022 David Oberhollenzer <goliath@infraroot.at>
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*/
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#include "shadermeh.h"
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static GLfloat vertex_buffer[] = {
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/* SPDX-License-Identifier: ISC */
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/*
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* shadermeh.h
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*
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* Copyright (C) 2022 David Oberhollenzer <goliath@infraroot.at>
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*/
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#ifndef SHADERMEH_H
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#define SHADERMEH_H
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6
window.c
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window.c
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/* SPDX-License-Identifier: ISC */
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/*
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* window.c
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*
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* Copyright (C) 2022 David Oberhollenzer <goliath@infraroot.at>
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*/
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#include "shadermeh.h"
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#ifndef GLX_ARB_create_context
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