Add license boilerplate

Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
This commit is contained in:
David Oberhollenzer 2022-07-17 15:58:53 +02:00
parent f21ecc71c7
commit 13e1363e0b
5 changed files with 37 additions and 0 deletions

13
LICENSE Normal file
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Copyright (c) 2020 David Oberhollenzer <goliath@infraroot.at>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

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/* SPDX-License-Identifier: ISC */
/*
* shader.c
*
* Copyright (C) 2022 David Oberhollenzer <goliath@infraroot.at>
*/
#include "shadermeh.h"
/* stub vertex shader */

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/* SPDX-License-Identifier: ISC */
/*
* shadermeh.c
*
* Copyright (C) 2022 David Oberhollenzer <goliath@infraroot.at>
*/
#include "shadermeh.h"
static GLfloat vertex_buffer[] = {

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/* SPDX-License-Identifier: ISC */
/*
* shadermeh.h
*
* Copyright (C) 2022 David Oberhollenzer <goliath@infraroot.at>
*/
#ifndef SHADERMEH_H
#define SHADERMEH_H

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/* SPDX-License-Identifier: ISC */
/*
* window.c
*
* Copyright (C) 2022 David Oberhollenzer <goliath@infraroot.at>
*/
#include "shadermeh.h"
#ifndef GLX_ARB_create_context