Mini OpenGL stub to make shadertoy stuff work offline with ffmpeg
David Oberhollenzer
22b2fd4864
Unbind the FBO+texture after initialization, bind it before rendering, unbind it after, re-bind the texture to scrape the data, unbind the texture. Signed-off-by: David Oberhollenzer <goliath@infraroot.at> |
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shaders | ||
.gitignore | ||
LICENSE | ||
Makefile | ||
shader.c | ||
shadermeh.c | ||
shadermeh.h | ||
window.c |