Mini OpenGL stub to make shadertoy stuff work offline with ffmpeg
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David Oberhollenzer 22b2fd4864 Keep global state clean
Unbind the FBO+texture after initialization, bind it before
rendering, unbind it after, re-bind the texture to scrape the
data, unbind the texture.

Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-19 21:04:43 +02:00
shaders Initial commit 2022-07-16 22:13:49 +02:00
.gitignore Initial commit 2022-07-16 22:13:49 +02:00
LICENSE Back to the future 2022-07-17 15:59:24 +02:00
Makefile Initial commit 2022-07-16 22:13:49 +02:00
shader.c Add license boilerplate 2022-07-17 15:58:53 +02:00
shadermeh.c Keep global state clean 2022-07-19 21:04:43 +02:00
shadermeh.h Add license boilerplate 2022-07-17 15:58:53 +02:00
window.c Add license boilerplate 2022-07-17 15:58:53 +02:00