Stop if shader compilation fails
Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
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e58028ae18
commit
6bfa914582
1 changed files with 9 additions and 7 deletions
16
shadermeh.c
16
shadermeh.c
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@ -209,6 +209,7 @@ int main(int argc, char **argv)
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if (!shader_program_get_build_status(prog)) {
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shader_program_print_info_log(prog);
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goto fail_vao;
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}
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glUseProgram(prog);
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@ -278,19 +279,20 @@ int main(int argc, char **argv)
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}
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/******************** cleanup ********************/
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glUseProgram(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDeleteBuffers(1, &vbo);
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glBindVertexArray(0);
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glDeleteVertexArrays(1, &vao);
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glDeleteProgram(prog);
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if (to_stdout) {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDeleteFramebuffers(1, &fbo);
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glDeleteTextures(1, &fbo_tex);
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}
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glUseProgram(0);
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glDeleteProgram(prog);
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fail_vao:
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glDeleteBuffers(1, &vbo);
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glBindVertexArray(0);
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glDeleteVertexArrays(1, &vao);
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window_make_current(NULL);
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free(fb32);
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free(fb24);
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