ITS Assembly for integration into the rc3.world of 2021. It is a representation of our club rooms for the workadventure environment.
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blinkenwall_1st_iteration_set.png classic blinkenwall with its logo anomation 2021-12-24 04:43:02 +01:00
dungeon.png finish 4th floor 2021-12-30 10:26:06 +01:00
its-misc.png added some its logos 2021-12-30 23:43:14 +01:00
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IT-Syndikat Assembly map

ITS Assembly for integration into the https://rc3.world. It is a representation of our club rooms (with some extensions) for the Workadventure environment.

The map is also reachable outside of congress time at the following link:

https://play.aaaaaaaaaaaadventu.re/_/global/git.it-syndikat.org/IT-Syndikat/rc3-its-assembly-2021/raw/branch/master/a12dventure/main.json

Tutorials:

License:

If not stated otherwise, the files are licensed under the terms of CC-BY 4.0.

Not covered by this license:

  • all files in the folders:
    • community_content/
    • world-tiles/

HowTo / Extension Foo:

  • Make your own branch for experiments. Push changes to master if and only if they are ready for deployment. Workadventure draws the files directly from the repository, so ensure not to break things for visitors of our assembly.

Folder structure:

  • 2rc3/ Contains the tiled maps in *.json format. Make your changes here.

  • a12dventure/ Deployed version. Will be updated at commit time.

    • see commit hooks chapter
  • badges/ source images to create badges at congrass time.

  • community_content/ local copy of all referenced images from external sources. See license files for terms of use and distribution.

  • script/ contains deployment scripts.

  • tilesets_to_embed/ Copies of the embedded tilesets. This files are only for convenience to easily share tiles between multiple maps. Currently Workadventure supports only embedded tilesets in the map files, so these files are not actively used in deployed maps.

  • world-tiles/ submodule to clone from https://git.cccv.de/rc3/world-tiles.git
    This repository contains examples and tilesets as starting point.
    Clone with the argument --recurse-submodules or initialize the submodules with:
    git submodule init
    git submodule update --remote

  • Put the image files (in *.png format) in the main folder and ensure the embedded tilesets refer to them as relative path (../your_image.png).

Commit hook

Please enabe the pre-commit hook that updates the a12dventure version:

git config --local core.hooksPath .githooks/