ITS Assembly for integration into the rc3.world of 2021. It is a representation of our club rooms for the workadventure environment.
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Romedius Weiss da2b2850bc
add executable flag
1 year ago
.githooks 📝 update readme and add commit hooks 1 year ago
2rc3 include lava effect into main.json 1 year ago
a12dventure 📝 update readme and add commit hooks 1 year ago
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community_content fix warning - too large tileset 1 year ago
image-sources lava fine tuning and create png image for tilemap 1 year ago
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tilesets_to_embed fix warning - too large tileset 1 year ago
world-tiles@211f78a3d7 add https://git.cccv.de/rc3/world-tiles.git as a submodule 1 year ago
.gitignore 🔧 add vscode settings to gitignore 1 year ago
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LICENSE.txt Add readme and license 1 year ago
README.md 📝 update readme and add commit hooks 1 year ago
blinkenwall_1st_iteration_set.png classic blinkenwall with its logo anomation 1 year ago
dungeon.png finish 4th floor 1 year ago
its-misc.png added some its logos 1 year ago
lava.png lava fine tuning and create png image for tilemap 1 year ago
traffic_light.png animate traffic light, add stub for dungeon, some cleanup 1 year ago

README.md

IT-Syndikat Assembly map

ITS Assembly for integration into the https://rc3.world. It is a representation of our club rooms (with some extensions) for the Workadventure environment.

The map is also reachable outside of congress time at the following link:

https://play.aaaaaaaaaaaadventu.re/_/global/git.it-syndikat.org/IT-Syndikat/rc3-its-assembly-2021/raw/branch/master/a12dventure/main.json

Tutorials:

License:

If not stated otherwise, the files are licensed under the terms of CC-BY 4.0.

Not covered by this license:

  • all files in the folders:
    • community_content/
    • world-tiles/

HowTo / Extension Foo:

  • Make your own branch for experiments. Push changes to master if and only if they are ready for deployment. Workadventure draws the files directly from the repository, so ensure not to break things for visitors of our assembly.

Folder structure:

  • 2rc3/ Contains the tiled maps in *.json format. Make your changes here.

  • a12dventure/ Deployed version. Will be updated at commit time.

    • see commit hooks chapter
  • badges/ source images to create badges at congrass time.

  • community_content/ local copy of all referenced images from external sources. See license files for terms of use and distribution.

  • script/ contains deployment scripts.

  • tilesets_to_embed/ Copies of the embedded tilesets. This files are only for convenience to easily share tiles between multiple maps. Currently Workadventure supports only embedded tilesets in the map files, so these files are not actively used in deployed maps.

  • world-tiles/ submodule to clone from https://git.cccv.de/rc3/world-tiles.git
    This repository contains examples and tilesets as starting point.
    Clone with the argument --recurse-submodules or initialize the submodules with:
    git submodule init
    git submodule update --remote

  • Put the image files (in *.png format) in the main folder and ensure the embedded tilesets refer to them as relative path (../your_image.png).

Commit hook

Please enabe the pre-commit hook that updates the a12dventure version:

git config --local core.hooksPath .githooks/