feat: allow multiple animations

This commit is contained in:
Xiretza 2022-06-17 22:00:02 +02:00
parent 3c431ccac3
commit 3d49b36f33
1 changed files with 24 additions and 6 deletions

View File

@ -12,7 +12,7 @@ use std::{
};
use bracket_color::prelude::{HSV, RGB};
use clap::{Parser, Subcommand};
use clap::{Parser, Subcommand, ValueEnum};
use image::{imageops::FilterType, io::Reader as ImageReader, Pixel, Rgb, RgbImage};
use rand::Rng;
@ -80,12 +80,25 @@ impl From<Color> for Rgb<u8> {
#[derive(Clone, Debug, PartialEq, Eq, Subcommand)]
enum Action {
Rainbow,
Solid { color: Color },
Image { path: PathBuf },
Animation {
#[clap(value_enum)]
animation: Animation,
},
Solid {
color: Color,
},
Image {
path: PathBuf,
},
Clear,
}
#[derive(Clone, Debug, PartialEq, Eq, ValueEnum)]
enum Animation {
Rainbow,
Bling,
}
fn bling(layout: Layout, frame: u32) -> RgbImage {
#![allow(
clippy::cast_precision_loss,
@ -190,12 +203,17 @@ fn main() -> anyhow::Result<()> {
.decode()?
.resize_to_fill(layout.width_px(), layout.height_px(), FilterType::Gaussian)
.into_rgb8(),
Action::Rainbow => {
Action::Animation { animation } => {
let f = match animation {
Animation::Rainbow => rainbow,
Animation::Bling => bling,
};
print!("{}", termion::clear::All);
let mut frame = 0;
loop {
let image = rainbow(layout, frame);
let image = f(layout, frame);
print_image(&image);