/* Copyright © 2020 tyrolyean * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "structures.h" #include const uint8_t sine_table[256] PROGMEM = { 0x7f,0x82,0x85,0x88, 0x8c,0x8f,0x92,0x95, 0x98,0x9b,0x9e,0xa1, 0xa4,0xa7,0xaa,0xad, 0xb0,0xb3,0xb6,0xb9, 0xbb,0xbe,0xc1,0xc3, 0xc6,0xc9,0xcb,0xce, 0xd0,0xd3,0xd5,0xd7, 0xd9,0xdc,0xde,0xe0, 0xe2,0xe4,0xe6,0xe8, 0xe9,0xeb,0xed,0xee, 0xf0,0xf1,0xf2,0xf4, 0xf5,0xf6,0xf7,0xf8, 0xf9,0xfa,0xfb,0xfc, 0xfc,0xfd,0xfd,0xfe, 0xfe,0xfe,0xfe,0xfe, 0xfe,0xfe,0xfe,0xfe, 0xfe,0xfd,0xfd,0xfc, 0xfc,0xfb,0xfa,0xfa, 0xf9,0xf8,0xf7,0xf6, 0xf4,0xf3,0xf2,0xf0, 0xef,0xed,0xec,0xea, 0xe8,0xe7,0xe5,0xe3, 0xe1,0xdf,0xdd,0xdb, 0xd8,0xd6,0xd4,0xd1, 0xcf,0xcc,0xca,0xc7, 0xc5,0xc2,0xbf,0xbd, 0xba,0xb7,0xb4,0xb1, 0xaf,0xac,0xa9,0xa6, 0xa3,0xa0,0x9d,0x9a, 0x96,0x93,0x90,0x8d, 0x8a,0x87,0x84,0x81, 0x7d,0x7a,0x77,0x74, 0x71,0x6e,0x6b,0x68, 0x64,0x61,0x5e,0x5b, 0x58,0x55,0x52,0x4f, 0x4d,0x4a,0x47,0x44, 0x41,0x3f,0x3c,0x39, 0x37,0x34,0x32,0x2f, 0x2d,0x2a,0x28,0x26, 0x23,0x21,0x1f,0x1d, 0x1b,0x19,0x17,0x16, 0x14,0x12,0x11,0xf, 0xe,0xc,0xb,0xa, 0x8,0x7,0x6,0x5, 0x4,0x4,0x3,0x2, 0x2,0x1,0x1,0x0, 0x0,0x0,0x0,0x0, 0x0,0x0,0x0,0x0, 0x0,0x1,0x1,0x2, 0x2,0x3,0x4,0x5, 0x6,0x7,0x8,0x9, 0xa,0xc,0xd,0xe, 0x10,0x11,0x13,0x15, 0x16,0x18,0x1a,0x1c, 0x1e,0x20,0x22,0x25, 0x27,0x29,0x2b,0x2e, 0x30,0x33,0x35,0x38, 0x3b,0x3d,0x40,0x43, 0x45,0x48,0x4b,0x4e, 0x51,0x54,0x57,0x5a, 0x5d,0x60,0x63,0x66, 0x69,0x6c,0x6f,0x72, 0x76,0x79,0x7c,0x7f, }; const uint8_t noise_table[1024] PROGMEM = { 0x30, 0xc, 0x3, 0xdf, 0x31, 0xfa, 0x2b, 0x78, 0xd5, 0xd8, 0x6c, 0x29, 0x45, 0xa1, 0x2, 0x69, 0x69, 0x91, 0x8d, 0x65, 0x71, 0xb8, 0x43, 0xde, 0xf2, 0xf6, 0x78, 0x6e, 0x1d, 0xbf, 0x34, 0x4e, 0xcb, 0x38, 0x2e, 0xfd, 0x32, 0x59, 0x75, 0x7, 0x32, 0xe2, 0x31, 0x77, 0x84, 0x33, 0xe1, 0xed, 0xc5, 0x6e, 0x52, 0x36, 0x27, 0x96, 0x15, 0x19, 0x8d, 0x8d, 0x88, 0xab, 0x4d, 0xbc, 0xf9, 0x18, 0xf5, 0x27, 0x16, 0x27, 0x81, 0x8c, 0x2f, 0xb4, 0x6e, 0x60, 0x2b, 0xf2, 0x94, 0xc, 0xe0, 0x59, 0x7b, 0x33, 0x8f, 0xa3, 0xc9, 0xa4, 0xbd, 0x57, 0x32, 0x45, 0x2, 0x7f, 0x2, 0xfb, 0x98, 0xf7, 0x23, 0xae, 0x1e, 0xa5, 0x3a, 0x4d, 0x59, 0xa9, 0xae, 0x84, 0x9b, 0x42, 0x91, 0x7c, 0x9b, 0xc, 0xb0, 0x2b, 0xb0, 0x7a, 0xcf, 0x6d, 0xd1, 0x2, 0xb2, 0xd3, 0x81, 0xb4, 0xce, 0x19, 0xac, 0xf2, 0xc7, 0xcb, 0x97, 0x2, 0x18, 0xf0, 0xab, 0xc7, 0x74, 0x47, 0x9, 0x6, 0xc4, 0xa5, 0x13, 0x74, 0xd0, 0xc3, 0xee, 0xa0, 0x30, 0xbf, 0xa2, 0xe2, 0x92, 0x24, 0x97, 0x61, 0x3d, 0x44, 0x53, 0x5, 0xf, 0xea, 0x7, 0x28, 0xda, 0xb3, 0xef, 0x4f, 0xfa, 0xf9, 0x55, 0xbe, 0x9f, 0x68, 0x33, 0x6f, 0x2b, 0x21, 0x10, 0x5c, 0xe0, 0xb2, 0x3f, 0x73, 0xd6, 0xd7, 0xd4, 0x14, 0x1b, 0x27, 0x1a, 0x2a, 0x12, 0x21, 0x53, 0xec, 0xd5, 0x42, 0x3c, 0xcf, 0x3c, 0x91, 0x8e, 0xdb, 0xfa, 0xc2, 0x4b, 0x26, 0xe3, 0x5b, 0x82, 0xc4, 0xe, 0xc1, 0x37, 0xe5, 0x98, 0xb, 0xfa, 0xb4, 0x33, 0x14, 0xde, 0x45, 0x36, 0x31, 0x32, 0xb, 0x74, 0x6e, 0xdb, 0xb1, 0x0, 0x6a, 0x8c, 0xfa, 0x2c, 0xd7, 0x21, 0xf, 0x33, 0xa3, 0xd3, 0x42, 0x65, 0xa, 0x27, 0xfe, 0x16, 0x21, 0xb2, 0x49, 0x35, 0x91, 0x8e, 0x6b, 0xc3, 0xc0, 0x77, 0x38, 0x2e, 0x52, 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0xa1, 0x83, 0x85, 0x3d, 0x15, 0x34, 0x36, 0xff, 0xba, 0xdf, 0x47, 0x4b, 0x44, 0x9a, 0x36, 0x8a, 0x47, 0xac, 0xf, 0xa7, 0xca, 0x89, 0xf5, 0xf9, 0x7, 0x8, 0x77, 0xf5, 0x7d, 0xc3, 0xb6, 0x1f, 0x47, 0x3c, 0x5c, 0x5c, 0x71, 0x93, 0x5c, 0x2b, 0x72, 0xa3, 0x76, 0xb7, 0x3e, 0xac, 0x41, 0x85, 0x58, 0x51, 0x2d, 0x23, 0xdb, 0x22, 0x1c, 0xe2, 0x2b, 0x93, 0xd8, 0xa8, 0x57, 0x8f, 0xc7, 0x9e, 0xcb, 0x24, 0xfb, 0x3c, 0xb7, 0x57, 0x68, 0x2a, 0xfb, 0xde, 0xe1, 0x39, 0x8b, 0x23, 0xbf, 0xe4, 0x74, 0xec, 0x7, 0x4f, 0xf, 0x24, 0x32, 0x3a, 0xb8 }; char* sndirtroad_msg[2] = { "You travel a bit towards the moon, you think that's the way to go. You" " find a bear in the middle of the road sleeping seemingly in peace. " "The way to the north is blocked by the bear.", "You atravel a bit towards the moon, you KNOW that's the way to go. You" " smell something weired along the way, but you don't know where it is " "coming from. Smells like flesh rotting away..." }; char* user_action_req_msgs[3] = { "What are you going to do?" }; const char* info_table[] = { "ERROR", // 0 "Invalid command!", // 1 "You can't use that!", // 2 NULL, // 3 "You can't go that way!", // 4 "YOU MAY ACT NOW!", // 5 "There is nothing here..", // 6 "it died", // 7 "it survived", // 8 "a bear blocks the way", // 9 "it ran away...", // 10 "it won't start", // 11 "you can't type", // 12 "you unlocked the door" // 13 }; const char* action_table[NUM_ACTIONS] = { "help", "north", "south", "west", "east", "describe", "use", "inventory", "search", "take", }; const char* room_table[] = { "NOTHING", "LONELY ROAD", "S/N DIRT ROAD", "FIREPLACE", "E/W Street", "OLD HOUSE", "LIVING ROOM", "ATTIC", "BASEMENT", "COMPUTER ROOM" }; char* room_description_table[sizeof(room_table)/sizeof(const char*)] = { "You stare into a void of nothingness. You see noone, you hear noone," "you feel someone. You look around, and see nothing, yet " "you are no less scared.", "You are on the dead end of a lonely road. You look right and left of " "you, but you cannot remember why you are here... You are terrified.", NULL, "You find a fireplace in the middle of the woods. A street leads to it " "from the west. The fire in the middle of the place is still burning as" " if someone had left in a hurry...", "You travel down the road. It has no lights, but the moon shines bright" ". The road ends with a house to your left. The houses door mat is in " "the road. Its door is locked.", "You enter the long hallway of the old house. It has doors on all walls" ". The doors look a little weired because they are flat and don't have " "a handle to pull.", "You enter a large room with a few chairs and a tube TV inside it. In " "the center there is a tile table with a vase and flowers on it. The " "flowers are blooming.", "You enter the attic of the house. It has a few books and some filers " "with documents inside it. The filers are glued together. The books too" ". You can't stand up straight.", "You enter the basement. You find some potatoes in a corner and a " "skeleton atop it. ", "You enter a room which looks like you've traveled from an old house " "to the campus of a university. There is a large machine witha sign " "DIGITAL on it. It looks like a computer, though you've never seen one " "in person before..." }; bool room_visited_table[sizeof(room_table)/sizeof(const char*)]; uint8_t room_map_table[sizeof(room_table)/sizeof(const char*)] [4] = { /* NORTH, SOUTH, WEST, EAST */ {0,0,0,0}, /* 0 nothing */ {2,0,0,0}, /* 1 LONELY ROAD */ {0,1,0,0}, /* 2 S/N DIRT ROAD */ {0,2,4,0}, /* 3 FIREPLACE */ {0,0,0,3}, /* 4 E/W STREET */ {7,4,9,6}, /* 5 OLD HOUSE */ {8,0,5,0}, /* 6 LIVING ROOM */ {0,5,0,0}, /* 7 ATTIC */ {0,6,0,0}, /* 8 BASEMENT */ {0,0,0,5} /* 9 COMPUTERROOM */ }; const char* item_table[NUM_ITEMS] = { "FLOPPY DISK", /* 0 */ "SCREWDRIVER", /* 1 */ "KEYBOARD", /* 2 */ "SAUSAGE", /* 3 */ "FLESH", /* 4 */ "KEY", /* 5 */ "PISTOL" /* 6 */ }; bool inventory[sizeof(item_table)/sizeof(const char*)]; int8_t item_room_map[NUM_ROOMS] = { -1, /* 0 NOTHING */ ITEM_PISTOL, /* 1 LONELY ROAD */ ITEM_SAUSAGE, /* 2 S/N DIRT ROAD */ -1, /* 3 FIREPLACE */ ITEM_KEY, /* 4 E/W STREET*/ ITEM_SCREWDRIVER, /* 5 OLD HOUSE */ -1, /* 6 LIVING ROOM */ ITEM_KEYBOARD, /* 7 ATTIC */ ITEM_FLOPPY, /* 8 BASEMENT */ -1 /* 9 COMPUTERROOM */ }; const struct tone_t * room_track_map[NUM_ROOMS] = { intro_track, lonely_road_track, computer_room_track, lonely_road_track, computer_room_track };