shadermeh/shaders
David Oberhollenzer 8c47f2726c Implement sound buffer texture
Texture channel 0 has a 512x2 texture with audio samples. For now,
fill it with dummy data (ascending slope), so we can see some
output.

Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-19 21:54:39 +02:00
..
cyber.frag Initial commit 2022-07-16 22:13:49 +02:00
fractal.frag Initial commit 2022-07-16 22:13:49 +02:00
mandelbrot.frag Initial commit 2022-07-16 22:13:49 +02:00
osci.frag Implement sound buffer texture 2022-07-19 21:54:39 +02:00
seascape.frag Initial commit 2022-07-16 22:13:49 +02:00
tiling.frag Initial commit 2022-07-16 22:13:49 +02:00