forked from goliath/shadermeh
Mini OpenGL stub to make shadertoy stuff work offline with ffmpeg
David Oberhollenzer
8c47f2726c
Texture channel 0 has a 512x2 texture with audio samples. For now, fill it with dummy data (ascending slope), so we can see some output. Signed-off-by: David Oberhollenzer <goliath@infraroot.at> |
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shaders | ||
.gitignore | ||
LICENSE | ||
Makefile | ||
shader.c | ||
shadermeh.c | ||
shadermeh.h | ||
window.c |