David Oberhollenzer
b519a77ad9
Hack up audio fft with libfftw3
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Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-19 22:37:09 +02:00
David Oberhollenzer
f3bf686a52
Read 32 bit float audio PCM samples from stdin
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Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-19 22:10:23 +02:00
David Oberhollenzer
770deae6cd
Force blocking stdout
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Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-19 21:54:39 +02:00
David Oberhollenzer
8c47f2726c
Implement sound buffer texture
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Texture channel 0 has a 512x2 texture with audio samples. For now,
fill it with dummy data (ascending slope), so we can see some
output.
Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-19 21:54:39 +02:00
David Oberhollenzer
13e1363e0b
Add license boilerplate
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Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-17 15:58:53 +02:00
David Oberhollenzer
f21ecc71c7
Make the window invisible if dumping to stdout
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Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-17 03:25:37 +02:00
David Oberhollenzer
319b283868
Cleanup window handling a little bit
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Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-17 02:29:26 +02:00
David Oberhollenzer
75baf054e5
Implement "dump raw frame buffer to stdout"
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Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-17 01:58:46 +02:00
David Oberhollenzer
acaef93bd8
Initial commit
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Signed-off-by: David Oberhollenzer <goliath@infraroot.at>
2022-07-16 22:13:49 +02:00