From 6bfa914582ac97b14326d2a38cc1addadac1909a Mon Sep 17 00:00:00 2001 From: David Oberhollenzer Date: Tue, 19 Jul 2022 20:58:32 +0200 Subject: [PATCH] Stop if shader compilation fails Signed-off-by: David Oberhollenzer --- shadermeh.c | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/shadermeh.c b/shadermeh.c index 1c1e876..ec3ff9b 100644 --- a/shadermeh.c +++ b/shadermeh.c @@ -209,6 +209,7 @@ int main(int argc, char **argv) if (!shader_program_get_build_status(prog)) { shader_program_print_info_log(prog); + goto fail_vao; } glUseProgram(prog); @@ -278,19 +279,20 @@ int main(int argc, char **argv) } /******************** cleanup ********************/ - glUseProgram(0); - glBindBuffer(GL_ARRAY_BUFFER, 0); - glDeleteBuffers(1, &vbo); - glBindVertexArray(0); - glDeleteVertexArrays(1, &vao); - glDeleteProgram(prog); - if (to_stdout) { glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &fbo); glDeleteTextures(1, &fbo_tex); } + glUseProgram(0); + glDeleteProgram(prog); +fail_vao: + glBindBuffer(GL_ARRAY_BUFFER, 0); + glDeleteBuffers(1, &vbo); + glBindVertexArray(0); + glDeleteVertexArrays(1, &vao); + window_make_current(NULL); free(fb32); free(fb24);