dipl/code/textadv/src/sound.c
2020-03-17 17:50:19 +01:00

263 lines
6.4 KiB
C

/* Copyright © 2020 tyrolyean
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sound.h"
#include "sound.h"
#include "dac.h"
#include <avr/pgmspace.h>
#include <stddef.h>
const struct tone_t computer_room_track[] PROGMEM =
{
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_NOISE, 0,200},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_NOISE, 0,200},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_NOISE, 0,200},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_NOISE, 0,200},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_SQUARE, 10,100},
{DAC_MODE_SQUARE, 0,100},
{DAC_MODE_NOISE, 0,200},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SINE, 10,50},
{DAC_MODE_SINE, -10,50},
{DAC_MODE_SQUARE, -2,100},
{DAC_MODE_SQUARE, 8,100},
{DAC_MODE_SQUARE, -2,100},
{DAC_MODE_SQUARE, 8,100},
{DAC_MODE_SQUARE, -2,100},
{DAC_MODE_NOISE, 0,200},
{DAC_MODE_SINE, 12,50},
{DAC_MODE_SINE, -8,50},
{DAC_MODE_SINE, 12,50},
{DAC_MODE_SINE, -8,50},
{DAC_MODE_SQUARE, -3,100},
{DAC_MODE_SQUARE, 7,100},
{DAC_MODE_SQUARE, -3,100},
{DAC_MODE_SQUARE, 7,100},
{DAC_MODE_SQUARE, -3,100},
{DAC_MODE_NOISE, 0,200},
{DAC_MODE_SINE, 13,50},
{DAC_MODE_SINE, -7,50},
{DAC_MODE_SINE, 13,50},
{DAC_MODE_SINE, -7,50},
TRACK_END_MARKER
};
const struct tone_t lonely_road_track[] PROGMEM =
{
{DAC_MODE_SQUARE, -2,80},
{DAC_MODE_SQUARE, -3,80},
{DAC_MODE_SAW, -4,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SAW, -6,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SAW, -6,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SQUARE, -2,80},
{DAC_MODE_SQUARE, -3,80},
{DAC_MODE_SAW, -4,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SAW, -6,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SAW, -6,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SQUARE, -2,80},
{DAC_MODE_SQUARE, -3,80},
{DAC_MODE_SAW, -4,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SAW, -6,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SAW, -6,300},
{DAC_MODE_SAW, -4,130},
{DAC_MODE_SAW, -2,130},
{DAC_MODE_SILENT, 0,80},
{DAC_MODE_SQUARE, -1,80},
{DAC_MODE_SQUARE, -2,80},
{DAC_MODE_SAW, -3,170},
{DAC_MODE_SILENT, 0,20},
{DAC_MODE_SAW, -5,170},
{DAC_MODE_SILENT, 0,20},
{DAC_MODE_SAW, -5,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SQUARE, -1,80},
{DAC_MODE_SQUARE, -2,80},
{DAC_MODE_SAW, -3,170},
{DAC_MODE_SILENT, 0,20},
{DAC_MODE_SAW, -5,170},
{DAC_MODE_SILENT, 0,20},
{DAC_MODE_SAW, -5,170},
{DAC_MODE_SILENT, 0,20},
{DAC_MODE_SQUARE, -1,80},
{DAC_MODE_SQUARE, -2,80},
{DAC_MODE_SAW, -3,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SAW, -5,170},
{DAC_MODE_SILENT, 0,30},
{DAC_MODE_SAW, -5,300},
{DAC_MODE_SAW, -3,130},
{DAC_MODE_SAW, -1,130},
{DAC_MODE_SILENT, 0,80},
TRACK_END_MARKER
};
const struct tone_t intro_track[] PROGMEM =
{
{DAC_MODE_SQUARE, -3,200},
{DAC_MODE_SQUARE, -4,200},
{DAC_MODE_SQUARE, -5,200},
{DAC_MODE_SQUARE, -3,200},
{DAC_MODE_SQUARE, -4,200},
{DAC_MODE_SQUARE, -5,200},
{DAC_MODE_SQUARE, -3,200},
{DAC_MODE_SQUARE, -4,200},
{DAC_MODE_SQUARE, -5,200},
{DAC_MODE_SQUARE, -3,200},
{DAC_MODE_SQUARE, -4,200},
{DAC_MODE_SQUARE, -5,200},
{DAC_MODE_SQUARE, -3,200},
{DAC_MODE_SQUARE, -4,200},
{DAC_MODE_SQUARE, -5,200},
{DAC_MODE_SQUARE, -3,200},
{DAC_MODE_SQUARE, -4,200},
{DAC_MODE_SQUARE, -5,200},
{DAC_MODE_SQUARE, -3,200},
{DAC_MODE_SQUARE, -4,200},
{DAC_MODE_SQUARE, -5,200},
{DAC_MODE_SQUARE, -3,200},
{DAC_MODE_SQUARE, -4,200},
{DAC_MODE_SQUARE, -5,200},
{DAC_MODE_SQUARE, -3,400},
{DAC_MODE_SQUARE, -4,400},
{DAC_MODE_SQUARE, -5,400},
{DAC_MODE_SQUARE, -3,500},
{DAC_MODE_SQUARE, -4,550},
{DAC_MODE_SQUARE, -5,600},
{DAC_MODE_SQUARE, -3,800},
{DAC_MODE_SQUARE, -4,900},
{DAC_MODE_SQUARE, -5,1000},
{DAC_MODE_SILENT, 0,1000},
TRACK_END_MARKER
};
const struct tone_t *current_track = NULL;
/* Loops a track indefinitely and changes voices according to predefined tables.
* A new track resets the internal state. A voice with a length of 0ms */
void update_sound(){
static uint16_t audio_time = 0;
static size_t tone_pointer = 0x00;
static struct tone_t current_tone = {DAC_MODE_SILENT, 0,0};
if(current_track == NULL){
/* ABORT */
audio_time = 0x00;
return;
}
audio_time++;
static const struct tone_t * old_track = NULL;
if(audio_time >= current_tone.length ||
current_track != old_track){
if(old_track != current_track){
tone_pointer = 0;
audio_time = 0x00;
old_track = current_track;
}
memcpy_P(&current_tone,&(current_track[tone_pointer]),
sizeof(current_tone));
if(current_tone.length == 0){
tone_pointer = 0;
memcpy_P(&current_tone,&(current_track[tone_pointer]),
sizeof(current_tone));
}
dac_mode = current_tone.waveform;
dac_frequency_deviation = current_tone.frequency_deviation;
audio_time = 0x00;
tone_pointer++;
}
return;
}