/* Copyright © 2020 tyrolyean
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef _GAME_H
#define _GAME_H
#include
#include
extern char command_buffer[100];
extern uint8_t command_buffer_pointer;
#define COMPUTER_STATE_NOTHING 0
#define COMPUTER_STATE_KEYBOARD 1
#define COMPUTER_STATE_FLOPPY 2
extern uint8_t computer_state; /* FSM for the computer */
extern bool bear_shot;
extern uint8_t current_room;
void routine_game();
void prepare_command_buffer();
void ingest_user_char(char in);
void perform_action(uint8_t action_id);
void move_direction(uint8_t direction);
void describe_room(uint8_t room, bool auto_desc);
void print_inventory();
void print_room_item();
void consume_room_item(const char* item_name);
void use_item(const char* item_name);
void use_item_id(uint8_t item_id);
bool perform_computer_action(uint8_t action_id);
void reset_game(bool fleshed);
void init_game();
#endif