ledprojector/src/main.cpp

469 lines
8.1 KiB
C++

#include <Arduino.h>
/*
for cheap Chinese 64 dots LED-Projector
Board has unmarked chip in socket - pin layout fits to ATTiny 2313 an 4313
the LEDS are connected to 8 pcs 74HC595
--u--
RST 1 20 VCC
NC (0) 2 19 (16) IN SCK
NC (1) 3 18 (15) IN MISO
XTAL 4 17 (14) IN MOSI
XTAL 5 16 (13) IN
OUT (4) 6 15 (12) IN
OUT (5) 7 14 (11) IN
OUT (6) 8 13 (10) IN
NC (7) 9 12 (9) MIC
GND 10 11 (8) IN
-----
() = Arduino Pins
RST = Reset - 10K to GND, 10uF to VCC
XTAL = 16 MHz Crystal
IN = switches
MIC = Input from microphone amplifier (LM358)
*/
/*
x
XXXXXXX
XX XXX XX
XXXXXXXXXXX
X XXXXXXX X
X X X X
XX XX
*/
#define LATCHPIN 5
#define DATAPIN 4
#define CLOCKPIN 6
byte ledsData[8];
byte currentled = 0;
int stepcount = 0;
// low level functions
void clear() {
for (int i=0; i < 8; i++) {
// low is led on
ledsData[i] = 255;
}
}
void writebuffer(byte ledNr) {
byte chipNr = ledNr / 8;
byte pinNr = ledNr % 8;
if(chipNr < 8) {
bitWrite(ledsData[chipNr], pinNr, LOW);
}
}
void writexy(byte x, byte y) {
byte lednr = x*8 + y;
writebuffer(lednr);
}
byte rowmask[8] = {5,3,1,0,2,4,6,7};
void pushout() {
digitalWrite(LATCHPIN, LOW);
for(int i = 8-1; i>=0; i--) {
byte row = rowmask[i];
shiftOut(DATAPIN, CLOCKPIN, MSBFIRST, ledsData[row]);
}
digitalWrite(LATCHPIN, HIGH);
}
// space invader
//byte invaderA0[11] = {112,24,125,182,188,60,188,182,125,24,112};
//byte invaderA1[11] = {14,24,189,118,60,60,60,118,189,24,14};
static byte invader_A0[8] = {152,92,182,95,95,182,92,152};
static byte invader_A1[8] = {88,188,22,63,63,22,188,88};
bool invader_read(int x, int y, bool invader_state) {
if (invader_state) {
return bitRead(invader_A0[x],y);
} else {
return bitRead(invader_A1[x],y);
}
}
void invader_draw(int xposition, int yposition, bool invaderstate) {
for (int x=0; x<8; x++) {
int screenx = x+xposition;
if (screenx >=0 && screenx < 8) {
for (int y=0; y<8; y++) {
int screeny = y+yposition;
if (screeny >=0 && screeny < 8) {
if ( invader_read(x,y,invaderstate) ) {
writexy(screenx,screeny);
}
}
}
}
}
}
byte invader_currentcol=1;
bool invader_direction = true;
int invader_start = -12;
int invader_end = 8;
int invader_position = invader_start;
bool invader_state = true;
int invader_statecount = 0;
void invader_setup() {
invader_state = true;
stepcount = 0;
invader_statecount = 0;
}
void invader_step() {
invader_draw(0,0, invader_state);
pushout();
invader_state = !invader_state;
stepcount++;
invader_statecount++;
if (invader_statecount >=4) {
invader_position++;
if (invader_position >=invader_end) {
invader_position = invader_start;
}
invader_statecount = 0;
}
delay(600);
}
// Game of life
byte gol_last[8];
byte gol_next[8];
byte gol_last2[8];
byte gol_last3[8];
byte gol_last4[8];
long gol_stepcount;
int gol_deadcount = 0;
void gol_setup() {
gol_deadcount = 0;
for (int x=0; x<8; x++) {
gol_last[x] = 0;
for (int y=0; y<8; y++) {
if (random(4)<1) {
bitWrite(gol_last[x], y, HIGH);
}
}
}
}
static byte gol_glider[8] = {4,5,6,0,0,0,0,0};
void gol_setup_glider() {
gol_deadcount = 0;
for (int i=0; i<8; i++) {
gol_last[i] = gol_glider[i];
}
}
static byte gol_spaceship[8] = {12,28,26,14,4,0,0,0};
void gol_setup_spaceship() {
gol_deadcount = 0;
for (int i=0; i<8; i++) {
gol_last[i] = gol_spaceship[i];
}
}
void setup() {
pinMode(LATCHPIN, OUTPUT);
pinMode(DATAPIN, OUTPUT);
pinMode(CLOCKPIN, OUTPUT);
gol_setup();
clear();
pushout();
}
void gol_clearnext() {
for (int i=0; i<8; i++) {
gol_next[i] = 0;
}
}
bool gol_getstate(int x, int y) {
// warp around
if (x<0) {
x=7;
}
if (x>7) {
x=0;
}
if (y<0) {
y=7;
}
if (y>7) {
y=0;
}
return bitRead(gol_last[x],y);
}
byte gol_countNeighbours(int x, int y) {
byte count = 0;
for (int xoff=-1; xoff <= 1; xoff++) {
for (int yoff=-1; yoff <= 1; yoff++) {
if ( !(xoff==0 && yoff==0) ) {
if (gol_getstate(x+xoff, y+yoff) ) {
count++;
}
}
}
}
return count;
}
void gol_setnext(int x, int y) {
bitWrite( gol_next[x], y, HIGH);
}
void gol_writeLEDS() {
for(int x=0; x<8; x++) {
for (int y=0; y<8; y++) {
if (bitRead(gol_next[x],y)) {
writexy(x, y);
}
}
}
}
int gol_pixelcount;
int gol_diffrences;
int gol_diffrences2;
int gol_diffrences3;
int gol_diffrences4;
void gol_step() {
gol_clearnext();
gol_pixelcount = 0;
for (int x=0; x<8; x++) {
for (int y=0; y<8; y++) {
bool myself = gol_getstate(x,y);
byte neighbours = gol_countNeighbours(x,y);
if ( neighbours==3) {
gol_setnext(x,y);
gol_pixelcount++;
}
if ( neighbours==2 && myself) {
gol_setnext(x,y);
gol_pixelcount++;
}
}
}
gol_writeLEDS();
pushout();
gol_diffrences = 0;
gol_diffrences2 = 0;
gol_diffrences3 = 0;
gol_diffrences4 = 0;
for (int i=0; i<8; i++) {
if (gol_last4[i] != gol_next[i]) {
gol_diffrences4++;
}
gol_last4[i] = gol_last3[i];
if (gol_last3[i] != gol_next[i]) {
gol_diffrences3++;
}
gol_last3[i] = gol_last2[i];
if (gol_last2[i] != gol_next[i]) {
gol_diffrences2++;
}
gol_last2[i] = gol_last[i];
if (gol_last[i] != gol_next[i]) {
gol_diffrences++;
}
gol_last[i] = gol_next[i];
}
if (gol_diffrences == 0 || gol_diffrences2==0 || gol_diffrences3 == 0 || gol_diffrences4 == 0 || gol_pixelcount == 0) {
//went static
gol_deadcount++;
}
gol_stepcount++;
delay(200);
}
// pattern 1
int pattern_state = 0;
bool pattern_direction = true;
void pattern1_setup() {
stepcount = 0;
pattern_state = 0;
pattern_direction = true;
}
void pattern1_step() {
// x-line
for(byte i=0; i<8; i++) {
writexy(i,pattern_state);
}
// y line
for(byte i=0; i<8; i++) {
writexy(pattern_state,i);
}
if(pattern_direction) {
pattern_state++;
} else {
pattern_state--;
}
if (pattern_state >=8) {
pattern_state = 6;
pattern_direction = false;
}
if (pattern_state <0) {
pattern_state=1;
pattern_direction = true;
}
pushout();
stepcount++;
delay(120);
}
// pattern 2
void pattern2_setup() {
stepcount = 0;
pattern_state = 0;
pattern_direction = true;
}
void pattern2_step() {
for (int i=pattern_state; i < 8-pattern_state; i++) {
writexy(pattern_state,i);
writexy(i,pattern_state);
writexy(7-pattern_state,i);
writexy(i,7-pattern_state);
}
pattern_state++;
if(pattern_state>=4) {
pattern_state= 0;
}
pushout();
stepcount++;
delay(800);
}
// main loop
int mode = 0;
#define NRMODES 6
void switchmode( ){
mode = random(NRMODES);
switch(mode) {
case 0: //game of life
gol_stepcount = 0;
gol_setup();
break;
case 1: // gol glider;
gol_stepcount = 0;
gol_setup_glider();
break;
case 2: // gol spaceship
gol_stepcount = 0;
gol_setup_spaceship();
break;
case 3: // spaceinvader
stepcount = 0;
invader_setup();
break;
case 4:
stepcount = 0;
pattern1_setup();
break;
case 5:
stepcount = 0;
pattern2_setup();
break;
}
}
void loop() {
clear();
// check for end
switch(mode) {
case 0: // game of life
case 1:
case 2:
if (gol_stepcount >150) {
switchmode();
}
if (gol_deadcount > 12) {
switchmode();
}
break;
case 3: // spaceinvader
if (stepcount > 50) {
switchmode();
}
break;
case 4:
if (stepcount > 100) {
switchmode();
}
break;
case 5:
if (stepcount > 40) {
switchmode();
}
break;
}
switch(mode) {
case 0: // game of life
case 1:
case 2:
gol_step();
break;
case 3: // spaceinvader
invader_step();
break;
case 4:
pattern1_step();
break;
case 5:
pattern2_step();
break;
}
}