Add data structures and functions
Signed-off-by: Tyrolyean <tyrolyean@tyrolyean.net>
This commit is contained in:
parent
84595eff00
commit
7e190a5729
1 changed files with 38 additions and 2 deletions
40
shadermeh.c
40
shadermeh.c
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@ -85,6 +85,27 @@ static int write_retry(int fd, const void *buffer, size_t size)
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return 0;
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return 0;
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}
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}
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#define SND_BUFFER_SIZE 512
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static int read_audio_buffers(int fd, float buffer[SND_BUFFER_SIZE],
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unsigned int sampling_rate){
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return 0;
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}
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static void normalize_audio_buffers(float buffer_in[SND_BUFFER_SIZE],
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float buffer_out[SND_BUFFER_SIZE]){
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if(buffer_in == NULL || buffer_out == NULL){
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return;
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}
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for(size_t i = 0; i < SND_BUFFER_SIZE; i++){
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buffer_out[i] = (buffer_in[i]+1.0)/2.0;
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}
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return;
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}
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static const struct option long_opts[] = {
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static const struct option long_opts[] = {
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{ "width", required_argument, NULL, 'w' },
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{ "width", required_argument, NULL, 'w' },
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{ "height", required_argument, NULL, 'h' },
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{ "height", required_argument, NULL, 'h' },
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@ -110,7 +131,6 @@ static const char *usage_str =
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" --shader, -s <shader file>\n"
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" --shader, -s <shader file>\n"
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"\n";
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"\n";
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#define SND_BUFFER_SIZE 512
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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@ -125,7 +145,7 @@ int main(int argc, char **argv)
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float iTime, iTimeDelta;
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float iTime, iTimeDelta;
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bool to_stdout = false;
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bool to_stdout = false;
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window *wnd;
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window *wnd;
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int i;
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int i, ret;
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unsigned int sampling_rate = 0; /* Leaving this at 0 disables audio
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unsigned int sampling_rate = 0; /* Leaving this at 0 disables audio
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* input
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* input
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*/
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*/
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@ -220,6 +240,15 @@ int main(int argc, char **argv)
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fputs("Sampling rate specified and STDIN not a tty! "
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fputs("Sampling rate specified and STDIN not a tty! "
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"You habe been warnded!\n", stderr);
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"You habe been warnded!\n", stderr);
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}
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}
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if(sampling_rate != 0){
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ret = fcntl(STDIN_FILENO, F_SETFL,
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fcntl(STDIN_FILENO,F_GETFL)
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|(O_NONBLOCK));
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if(ret == -1){
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perror("Failed to set STDIN_FILENO to non-blocking "
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"mode! This will likely mean failure");
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}
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}
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/********** create window and make context current **********/
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/********** create window and make context current **********/
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wnd = window_create(width, height, "shader meh...");
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wnd = window_create(width, height, "shader meh...");
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@ -332,6 +361,13 @@ int main(int argc, char **argv)
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break;
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break;
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}
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}
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}
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}
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if(sampling_rate != 0){
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if(read_audio_buffers(STDIN_FILENO, in_samples,
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sampling_rate) < 0){
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break;
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}
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normalize_audio_buffers(in_samples, norm_samples);
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}
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/* update timers */
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/* update timers */
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clock_gettime(CLOCK_MONOTONIC_RAW, &frame_end);
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clock_gettime(CLOCK_MONOTONIC_RAW, &frame_end);
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