Add sampling rate for audio input and data structures
Signed-off-by: Tyrolyean <tyrolyean@tyrolyean.net>
This commit is contained in:
parent
be8f7d1716
commit
75cdd01de8
1 changed files with 10 additions and 1 deletions
11
shadermeh.c
11
shadermeh.c
|
@ -71,11 +71,12 @@ static const struct option long_opts[] = {
|
||||||
{ "width", required_argument, NULL, 'w' },
|
{ "width", required_argument, NULL, 'w' },
|
||||||
{ "height", required_argument, NULL, 'h' },
|
{ "height", required_argument, NULL, 'h' },
|
||||||
{ "shader", required_argument, NULL, 's' },
|
{ "shader", required_argument, NULL, 's' },
|
||||||
|
{ "sampling-rate", required_argument, NULL, 'r' },
|
||||||
{ "to-stdout", no_argument, NULL, 'S' },
|
{ "to-stdout", no_argument, NULL, 'S' },
|
||||||
{ NULL, 0, NULL, 0 },
|
{ NULL, 0, NULL, 0 },
|
||||||
};
|
};
|
||||||
|
|
||||||
static const char *short_opts = "w:h:s:S";
|
static const char *short_opts = "w:h:s:S:r";
|
||||||
|
|
||||||
static const char *usage_str =
|
static const char *usage_str =
|
||||||
"shadermeh OPTIONS...\n"
|
"shadermeh OPTIONS...\n"
|
||||||
|
@ -90,6 +91,8 @@ static const char *usage_str =
|
||||||
" --shader, -s <shader file>\n"
|
" --shader, -s <shader file>\n"
|
||||||
"\n";
|
"\n";
|
||||||
|
|
||||||
|
#define SND_BUFFER_SIZE 512
|
||||||
|
|
||||||
int main(int argc, char **argv)
|
int main(int argc, char **argv)
|
||||||
{
|
{
|
||||||
GLuint u_iResolution, u_iTime, u_iTimeDelta, u_iFrame;
|
GLuint u_iResolution, u_iTime, u_iTimeDelta, u_iFrame;
|
||||||
|
@ -103,6 +106,9 @@ int main(int argc, char **argv)
|
||||||
bool to_stdout = false;
|
bool to_stdout = false;
|
||||||
window *wnd;
|
window *wnd;
|
||||||
int i;
|
int i;
|
||||||
|
unsigned int sampling_rate = 0;
|
||||||
|
float in_samples[SND_BUFFER_SIZE]; /* Raw input floats from -1...1 */
|
||||||
|
float norm_samples[SND_BUFFER_SIZE]; /* Normalized samples from 0...1 */
|
||||||
|
|
||||||
/******************** parse options ************************/
|
/******************** parse options ************************/
|
||||||
width = 800;
|
width = 800;
|
||||||
|
@ -123,6 +129,9 @@ int main(int argc, char **argv)
|
||||||
case 's':
|
case 's':
|
||||||
shader_file = optarg;
|
shader_file = optarg;
|
||||||
break;
|
break;
|
||||||
|
case 'r':
|
||||||
|
sampling_rate = strtol(optarg, NULL, 10);
|
||||||
|
break;
|
||||||
case 'S':
|
case 'S':
|
||||||
to_stdout = true;
|
to_stdout = true;
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue