Add sampling rate for audio input and data structures
Signed-off-by: Tyrolyean <tyrolyean@tyrolyean.net>
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be8f7d1716
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1 changed files with 10 additions and 1 deletions
11
shadermeh.c
11
shadermeh.c
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@ -71,11 +71,12 @@ static const struct option long_opts[] = {
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{ "width", required_argument, NULL, 'w' },
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{ "height", required_argument, NULL, 'h' },
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{ "shader", required_argument, NULL, 's' },
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{ "sampling-rate", required_argument, NULL, 'r' },
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{ "to-stdout", no_argument, NULL, 'S' },
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{ NULL, 0, NULL, 0 },
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};
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static const char *short_opts = "w:h:s:S";
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static const char *short_opts = "w:h:s:S:r";
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static const char *usage_str =
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"shadermeh OPTIONS...\n"
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@ -90,6 +91,8 @@ static const char *usage_str =
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" --shader, -s <shader file>\n"
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"\n";
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#define SND_BUFFER_SIZE 512
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int main(int argc, char **argv)
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{
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GLuint u_iResolution, u_iTime, u_iTimeDelta, u_iFrame;
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@ -103,6 +106,9 @@ int main(int argc, char **argv)
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bool to_stdout = false;
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window *wnd;
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int i;
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unsigned int sampling_rate = 0;
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float in_samples[SND_BUFFER_SIZE]; /* Raw input floats from -1...1 */
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float norm_samples[SND_BUFFER_SIZE]; /* Normalized samples from 0...1 */
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/******************** parse options ************************/
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width = 800;
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@ -123,6 +129,9 @@ int main(int argc, char **argv)
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case 's':
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shader_file = optarg;
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break;
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case 'r':
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sampling_rate = strtol(optarg, NULL, 10);
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break;
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case 'S':
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to_stdout = true;
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break;
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